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Amiga Format CD 42
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Amiga Format AFCD42 (Issue 126, Aug 1999).iso
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readme
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1999-05-14
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The Bugbomber Readme files ! ! !
++++++++++++++++++++++++++++++++
OK it ain't gonna be nothing special and it's not
going to pass any A-Levels or anything but it may
help a little :)
Please read it as it should help you enjoy the
game better by providing help as to what does what
as well as the complicated (to some) setup of the
program! I've tried to add abit of hUmOuR to this
readme so it 'should' make good reading! ;)
-----------------------------------------------
To start off with, let's sort out installing it!
The file 'mainpart' needs to be where it is
assigned in the program 'BugBomber'. Confused?
Thought so, but it simply means that 'mainpart'
has to be in the Bug: assign which you will have
to assign in your user-startup (or startup-
sequence) in the s drawer of your hard drive or
floppy disk but usually where the For example:-
assign Bug: Dh0:Games/BugBomberDemo
or wherever you put the game should be fine but
make sure you call the assign 'Bug:' otherwise the
program will go wrong and you'll get the screen
all messed up.
Of course, for the more adventurous people out
there, you could try changing 'Bug:' in the
'BugBomber' file to 'dh0:' and have the 'mainpart'
in the root of dh0:, using NewZap or another
ASCII/HEX editor.
One more thing though, on loading on the 'better'
class of machines i.e. AGA and so on, you will
probably need to hold the two mouse buttons down
when you reboot or turn on the machine so you get
the startup-menu-thing (I have no idea what you
call it !!!) and change the display type to
Original instead of Advanced, etc. Possibly other
settings also depending what machine you have!
I have only had a A600 and a CD32 SX-1 before so I
couldn't tell you what other settings there are to
be had! (Sorry) You could always try a degrader of
some sort. There are plenty out there. I can
always supply you with one if needs be!
Right, I think that's the Installation sorted out.
In case you want it again then very simply:-
- Put BugBomber and Mainpart wherever you like
- Assign Bug: to wherever you put the above files
- Reboot using the Original display type thing
Bob should be your uncle and you should be able to
see the starting screen!
-----------------------------------------------
Alrighty then, A quick look at how to play the
demo.
The game is Dynablaster but more complicated!
Don't remember which I played first but that's not
relevant. I shall attempt to explain all the
moves/features as best I can!
First up are the controls (gulp):-
Help - Lose one life
Esc - Quits the current game
F1 (on main menu) - Chooses amount of players
You cannot quit the game (and it doesn't multitask
either so make sure you've saved any work you were
doing as you'll have to reboot after you've
finished!
Up, Down, Left, Right move the guy you control Up,
Down, Left, and yep, you guessed it, Right.
Now things get more complicated :)
Just holding fire and letting go again will drop a
block on the location you are standing.
The following are moves activated by holding down
the fire button and moving the corresponding way
on the joystick/joypad/keyboard (Don't worry,
you'll see what I mean when you try it!!!):-
Direction | Action | En. Points
-------------+-----------------------+-----------
Up | Drops a bomb | (1)
Right | Drops a thunderbolt | (2)
Left | Lays a mine | (2)
Down X1 | Lays a energy egg | (4)
Down X2 | Lays a painter egg | (5)
Down X3 | Lays a cruncher egg | (10)
Down X4 | Lays a hunter egg | (15)
Down X5 | Lays a tank egg | (20)
Right, that should have you nicely confused. If
you are wondering what 'Down X3' is meant to mean,
it means tapping down three times i.e.
- Hold Fire Button down
- tap down once...twice...and again
- Release fire button
- Voila, one cruncher egg
Be careful not to push/tap another way while doing
the process otherwise you end up doing something
else instead! Practice is the key. Getting it
right is all important in mastering the game.
I'll explain what en. points means later!
Right, you have the controls there and what they
do but what do the things they do do???? Well...
-----------------------------------------------
Objects and general info time!!!
First, I think I should point out the icons and
display on the side of the screen when you start a
game.
The game screen is split into two areas
(roughly):-
The area you control the players and the area that
shows your player(s) stats. You have your energy
level indicated by the numbers, then the picture
of your player so you can identify him (or her
case you happen to be female!) and a little status
box which will show you what your current action
is when you push down on fire and (try to) perform
a move. It's a handy way of keeping track on where
you are in a complicated move i.e. laying a hunter
egg!
In this game, you have intelligence. Not you but
the players rather {though it helps if you do too
:) } and this is indicated next to the status box
by a sad/happy face. Now this may be obvious but
the happier your face is, the more intelligent you
are and in order to become 'intelligent', you need
to pick up IQ+ icons which randomly appear around
the screen.
There are a limited amount that appear so help
other players by not collecting IQ's if you
already have full IQ (very happy face! There is a
limit as to how far it will go!).
This is also true with energy icons (EN+) which
give you 25 energy points (thus en. points - see
above) and are vital in survival. Yes, this is a
strategic game. There are lots of ways to go about
the game but I am not going to spoil it for you.
Only if you ask nicely!!
On the controls section, I included the amount of
energy each action takes (yes, you don't get it
all for free you know!) so you do have to make
things count on this game! Of course, it doesn't
cost any energy points to walk around! (But be
wary that the less energy points you have, the
slower you go and vice versa, although there is a
point where you can't go any faster otherwise...
Terrible things could, and probably, Would happen
:)
Right, the bomb! The bomb will explode after a
certain period of time. This all depends upon how
much IQ you have (this is an important feature of
the IQ. This affects pretty much everything you do
really as I shall go on to explain...) as the more
IQ you have, the longer it will take to explode!
The bomb damages anything in its path so be
careful it doesn't damage you!!!
(Getting hit in an explosion will take off 25
Energy points! Be careful when you're lacking on
points. Get your friends playing with you to help
you out!)
A mine will do the same as a bomb but obviously
won't explode until a) An enemy walks over it (You
or the other players don't set it off! Phew!), or
b) It has been left for a certain period of time
(dependant on IQ again!)
A block is a block. Use it for..... I'll let you
work that out. It is probably one of the most
useful things except from....
The thunderbolt! The weapon of doom against the
enemy. Laying one of these will cause those
vertical and horizontal lines to be danger zones
for the enemy as if an enemy steps into the 'line
of fire', the thunderbolt will shoot off and
attempt to hit the enemy (like a homing missile!).
But of course, it will only stick to the line it
is moving along and explode where the enemy was
(otherwise it would be a bit to chaotic) so
remember to lay a few along the line!
Now for the eggs! Remember that they have to a)
hatch which takes time (The good ol' IQ factor
comes into play again as to how much time!) b)
cost more energy points than a simple bomb, mine,
etc. (see earlier), and c) The amount of IQ
ALSO affects their PERFORMANCE as to what they do
and act i.e. walking into enemy mines, etc.
A energy egg isn't really used in this demo except
for transferring energy from one player to another
(tip for you there!) so don't bother with this
that much!
A painter egg is very